
Fuzzy TheBear
Know Your Neighbors Emporium WO'S HO'S
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Posted - 2016.10.05 13:38:20 -
[1] - Quote
Pandora Carrollon wrote:Look guys-
The intent seems to be to force mining to be a more interactive thing. I mean, CCP heard the miners and is giving them a bump limit. Now, it looks like they've heard CODE and others that advocate making mining more active and not AFK ISK farming.
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There has to be balance in all things guys. We just need to make sure that CCP follows through and give the miners the ability to defend themselves so the current gank mechanics can be understood for being as bad as off grid boosts.
Since you mention it .. Problem A ) is CODE uses what miners consider a flaw in CONCORD mechanics to pull them away from the belt using suicide ships and kill the mining ship with another .. i mean .. atm , there is nothing to protect the miners from ganking in high sec. The flaw in Concord mechanics is even on the web in ganking web sites in clear detail on how to use it to kill miners. ATM there is NO security in hi sec at all. A DEV even mentioned " you accept PVP the moment you undock. "
I mean .. ok .. let's be straight here .. we're manufacturing and mining and making **** to go to markets and have spent unbelievable time to get mining boosts skills for fleet boosts. We spent years of time getting " skills " up to be able to do this ****. Making the stuff that you see in the markets takes time and dedication. Resource extraction , mining , PI , research , manufacturing ,material efficiency .. tons of skills and time spent working hard to give you ships , modules , equipment that are needed for PvP and to be able to self sustain mining requirements for equipment. This is all based with the ability to get base materials , resources , extracted . Now every time you get a chance to , for some unknown reason , you come in with changes that have a negative effect on resource extraction when what you want to do is balance the PvP and battle operations.
When you take away the ability for a player to boost the miners in a system while you're docked in a POS you take away the possibility of the player that goes to work to use his account , game time he payed for . It's his business to leave the client opened all day , you also take away the extra yield that the miners can extract . POS boosting for mining actually HELPS keeping the costs of manufacture of ships etc , down for everyone in the game. It WILL have a direct effect on the prices of stuff or if we take the hit ( again ) accounts will be closed , people WILL drop the game because we can't get anywhere ISK wise and they simply aren't interested in going PvP only , like you guys seem to be hellbent to turn the game exclusively to.
Industrialists are fundamental to EVE economy, but changes that are made always end up going against our capacity to keep the market being alive and well. Specially in " high sec " ( which means nothing really ) . I would simply devide the game into two groups when making changes. Changes that affect the war, pvp side of the game ( i adore going to Spectre Fleet and RvB , so i love that PvP FvF ( fleet versust fleet ) side too , that is 100% fun and i love it ) should not come affect the industrial side automatically and always end up making the game less interresting to our industrial group .
Of course we're talking mining boosting here.
And so changes that you make to industry should not penalise PvP and changes to PVP should not necessarily affect industry either. Fair is fair .. And last note .. the player always looses somehow in some way. Why not for a change make changes that will actually benefit players ( PvP and Industrials ) positively and give them what they expect of a game .. fun .. and not aggravation.
Thanks for listening .. /me steps off the soapbox 
Signed Your friendly neighborhood carebear ^^ Fuzzy
( here comes the flood of torrential critics and " carebear " insults .. better close this tab and go back to the news ; )
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